Marathon
I joined the Marathon team early on in production and am working to build concepts, systems, features, and design tools on a small team of industry veterans.
Role
Principal Designer
Company
Bungie
Skills
UX, Visual, and Systems Design
Marathon's title screen.
Foundational Systems
I partnered with principal team members to concept, prototype, and iterate on foundational gameplay systems.
I also established Marathon UI Design System: style guide, guidelines, components, workflows, and working agreements.





Inventory, narrative, objective, and progression systems.



Social and identity systems.
Core Flows
Marathon's 'golden path' draws the player through several key decisions and into gameplay. I concepted and led the development of several core game flows.


Elements from Marathon's 'golden path.'
Process artifacts.




